It's like it wants to be a whimsy indie game with it's vague storytelling (which I think is gonna be about redemption? dilapidated world caused by ancient creatures? You're a dying outsider? Isn't a shadow-y dog a bad omen in some myths? (stretching there, I know)) but you also need l33t skillz of someone you can play DMC pretty well, 'cos this game has some kill rooms alright. But nothing obstructs you, there is no cunning use of items, at least outside of combat.Īnd that's the thing this is a game where the gameplay is solely about combat and it is pretty difficult, too. It's a wonderful looking world, no doubt. Hyper Light Drifter is more of a brawler with a top down view but instead of levels you have an open world. I mostly think maze like dungeons and solving puzzles with items that have certain properties they're the main ingredients to me, but neither of those are really here. Zelda games were mentioned a lot from critics and even the devs themselves but I'm not quite sure what anyone means by that and it did leave me wondering what the game's hook was. Just an all-around phenomenal package and one I could recommend to almost anyone.Īlso, the charge slash is OP as fuck and the chain dash challenge can go to hell.I started off liking this but I never went back to it after beating two areas and making good progress through a third. It's the adventure of Zelda with the atmosphere of Metroid with some of the best combat this side of Dark Souls and boss fights that make your fingers hurt and your adrenaline rush. I know its all extra content and you don't need a single one to finish the game, but I was bummed when I got my third key and couldn't remember for the life of me where the 3 Key door I passed at some point was.īut despite those complaints, this game is absolutely a 9/10 in my books. Which is a big problem with that poorly designed key system. I'm not too upset with how unhelpful it was for exact positioning, but with almost no marking on it at all other than modules, warp points, and bosses, it's almost impossible to remember where anything is. In addition, the multi-dash seemed really finicky, especially in the heat of combat when I needed it most to evade enemies. I can't tell you how many times I got hit by two two-damage attacks in a row with virtually nothing I could say about it. By the end of the game, I was positively sick of getting one-two comboed because you have almost zero invincibility frames and get knocked on your ass so often. Now for the negatives, which are almost entirely gameplay based. This was absolute a game that will stick with me for a long time to come. Whenīeing so bittersweet with your own presumed death, which admittedly I suspected after the third or fourth time you keeled over coughing up blood. As for the story aspect of that experience, I loved that they gave you so little but made it feel so powerful. This is exactly the type of experience I look for in a game, from the mechanics down to the scenery. But really, to think that I had no idea of this game's existence until two days ago is just unreal. Admittedly I did want to get the done by Tuesday in time for Enter the Gungeon, but I can see myself coming back for 100% completion or NG+. A worthy amount of time for a game of this price and scope. Overall, I probably clocked in around 6 and a half hours with a good amount of searching for collectibles and backtracking. There were also so many just gorgeous vistas that really made me want to stop and sit down for a second to admire the scenery (thankfully there's a sit button, and they fixed the screenshot interface). It really had an excellent combination of fighting, exploring, and just figuring out the game (which was done very well considering just how little information you're explicitly given). I probably bit the dust at least 50 times over the course of my playthrough and at times I was pretty frustrated, but overall I enjoyed every moment I spent with Hyper Light Drifter. From start to finish I was captivated by not only the expertly crafted locales and atmosphere, but also by the intense, sweaty-palms, tough-as-nails combat and gameplay. First of all, how is there no achievement for that? Seems like an oversight or just a poor decision.
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